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Function Description BufferDuration() Returns the duration of the node's buffers CleanUpEvent() Hook: implement to clean up after any custom events you've added to your queue ControlLoop() Hook: can be augmented to change the behavior of the control loop ControlThread() Returns the thread_id of the control thread DispatchEvent() Calls HandleEvent and does default event handling EventLatency() Returns the event latency EventQueue() Returns a pointer to the BTimedEventQueue used for events HandleEvent() Hook: implement to handle media events BMediaEventLooper() Constructor ~BMediaEventLooper() Destructor NodeRegistered() Hook: called when the node is registered with the Media Kit OfflineTime() Hook: implement to determine the node's current time in offline mode Priority() Returns the control thread's priority Quit() Closes the control port and stops the control thread RealTimeQueue() Returns a pointer to the BTimedEventQueue used for real-time events Run() Spawns and runs the control thread RunState() Returns the node's run state SchedulingLatency() Returns the node's scheduling latency SetBufferDuration() Sets the duration of the node's buffers SetEventLatency() Sets the event latency SetOfflineTime() Sets the time to be returned by OfflineTime() SetPriority() Sets the control thread's priority SetRunState() Sets the node's run state
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