|
Function Description Clone() Returns a clone of the sound Device() Returns a pointer to the BGameSoundDevice assigned to play the sound Format() Returns the audio format of the sound Gain() Returns the sound's current gain BGameSound() Constructor GetAttributes() Returns the sound's attributes ID() Returns the ID of the sound attached to the BGameSound Init() Sets the sound to be played by the object InitCheck() Indicates whether or not the object was initialized successfully IsPlaying() Indicates whether or not the sound is playing LockMemoryPool() Locks or unlocks the BGameSound's memory pool Pan() Returns the sound's current left-right placement SetAttributes() Sets the sound's attributes SetGain() Sets the sound's gain SetInitError() Sets the object's initialization error SetMaxSoundCount() Specifies the maximum number of sounds that can be in use at once SetMemoryPoolSize() Sets the size, in bytes, of the sound's memory pool SetPan() Sets the sound's left-right placement StartPlaying() Starts playing the sound StopPlaying() Stops the sound playback
|
Copyright © 2000 Be, Inc. All rights reserved..