The Be Book The Game Kit

The Game Kit: Master Index


_

_dd_token_ BDirectWindow
_dd_type_ BDirectWindow
_reserved BDirectWindow


B

bits BDirectWindow
bits_per_pixel BDirectWindow
blit() Graphics Card Hook Functions
buffer_size Global Functions, Constants, and Defined Types
buffer_state BDirectWindow
byte_order Global Functions, Constants, and Defined Types
bytes_per_row BDirectWindow


C

CanControlFrameBuffer() BWindowScreen
CardHookAt() BWindowScreen
CardInfo() BWindowScreen
channel_count Global Functions, Constants, and Defined Types
Choosing a Player Class BGameSound
clip_bounds BDirectWindow
clip_list BDirectWindow
clip_list_count BDirectWindow
Clone() BGameSound
ColorList() BWindowScreen
Constants BPushGameSound
Constants Global Functions, Constants, and Defined Types
Constructor and Destructor BDirectWindow
Constructor and Destructor BFileGameSound
Constructor and Destructor BGameSound
Constructor and Destructor BPushGameSound
Constructor and Destructor BSimpleGameSound
Constructor and Destructor BStreamingGameSound
Constructor and Destructor BWindowScreen
Control Flags Global Functions, Constants, and Defined Types
Coordinate Spaces Graphics Card Hook Functions
B_CRT_CONTROL Global Functions, Constants, and Defined Types
CurrentPosition() BPushGameSound


D

Debugging BWindowScreen
define_cursor() Graphics Card Hook Functions
Defined Types Global Functions, Constants, and Defined Types
Device() BGameSound
DirectConnected() BDirectWindow
BDirectWindow BDirectWindow
BDirectWindow() BDirectWindow
~BDirectWindow() BDirectWindow
direct_buffer_info BDirectWindow
Disconnect() BWindowScreen
draw_array_with_32_bit_depth() Graphics Card Hook Functions
draw_array_with_8_bit_depth() Graphics Card Hook Functions
draw_line_with_16_bit_depth() Graphics Card Hook Functions
draw_line_with_32_bit_depth() Graphics Card Hook Functions
draw_line_with_8_bit_depth() Graphics Card Hook Functions
draw_rect_with_16_bit_depth() Graphics Card Hook Functions
draw_rect_with_32_bit_depth() Graphics Card Hook Functions
draw_rect_with_8_bit_depth() Graphics Card Hook Functions
driver_state BDirectWindow


E

Exclusive Access BPushGameSound


F

fConnectionDisabled BDirectWindow
BFileGameSound BFileGameSound
BFileGameSound() BFileGameSound
~BFileGameSound BFileGameSound
FillBuffer() BStreamingGameSound
Format() BGameSound
format Global Functions, Constants, and Defined Types
FrameBufferInfo() BWindowScreen
B_FRAME_BUFFER_CONTROL Global Functions, Constants, and Defined Types
frame_buffer_info Global Functions, Constants, and Defined Types
frame_rate Global Functions, Constants, and Defined Types


G

Gain() BGameSound
The Game Kit The Game Kit
The Game Kit The Game Kit
BGameSound BGameSound
BGameSound() BGameSound
~BGameSound BGameSound
B_GAMMA_CONTROL Global Functions, Constants, and Defined Types
GetAttributes() BGameSound
GetClippingRegion() BDirectWindow
Getting Connected (and Staying That Way) BDirectWindow
Getting Connected (and Staying That Way) BDirectWindow
Global Functions Global Functions, Constants, and Defined Types
Global Functions, Constants, and Defined Types Global Functions, Constants, and Defined Types
Global Functions, Constants, and Defined Types Global Functions, Constants, and Defined Types
Graphics Card Hook Functions Graphics Card Hook Functions
Graphics Card Hook Functions Graphics Card Hook Functions
graphics_card_hook Global Functions, Constants, and Defined Types
The graphics_card_hook Type Graphics Card Hook Functions
graphics_card_info Global Functions, Constants, and Defined Types
gs_attribute Global Functions, Constants, and Defined Types
gs_attribute_info Global Functions, Constants, and Defined Types
gs_attributes Global Functions, Constants, and Defined Types
gs_audio_format Global Functions, Constants, and Defined Types
B_GS_CD_THROUGH_GAIN Global Functions, Constants, and Defined Types
B_GS_F Global Functions, Constants, and Defined Types
B_GS_FIRST_PRIVATE_ATTRIBUTE Global Functions, Constants, and Defined Types
B_GS_FIRST_USER_ATTRIBUTE Global Functions, Constants, and Defined Types
B_GS_GAIN Global Functions, Constants, and Defined Types
gs_id Global Functions, Constants, and Defined Types
B_GS_LOOPING Global Functions, Constants, and Defined Types
B_GS_MAIN_GAIN Global Functions, Constants, and Defined Types
B_GS_PAN Global Functions, Constants, and Defined Types
B_GS_S16 Global Functions, Constants, and Defined Types
B_GS_S32 Global Functions, Constants, and Defined Types
B_GS_SAMPLING_RATE Global Functions, Constants, and Defined Types
B_GS_U8 Global Functions, Constants, and Defined Types


H

Hide() BWindowScreen
High-Performance Audio The Game Kit
Hook Functions BDirectWindow
Hook Functions BWindowScreen
Hook Functions Graphics Card Hook Functions
How It Works BPushGameSound


I

ID() BGameSound
IOBase() BWindowScreen
indexed_color_line Graphics Card Hook Functions
Init() BGameSound
InitCheck() BFileGameSound
InitCheck() BGameSound
InitCheck() BPushGameSound
InitCheck() BSimpleGameSound
InitCheck() BStreamingGameSound
invert_rect() Graphics Card Hook Functions
IsFullScreen() BDirectWindow
IsLooping() BSimpleGameSound
IsPaused() BFileGameSound
IsPlaying() BGameSound


K

Keyboard and Mouse BWindowScreen


L

layout BDirectWindow
Lock() BStreamingGameSound
LockForCyclic() BPushGameSound
LockMemoryPool() BGameSound
LockNextPage() BPushGameSound
lock_status BPushGameSound
Low-Level Graphics Access The Game Kit


M

Member Functions BDirectWindow
Member Functions BFileGameSound
Member Functions BGameSound
Member Functions BPushGameSound
Member Functions BSimpleGameSound
Member Functions BStreamingGameSound
Member Functions BWindowScreen
MoveDisplayArea() BWindowScreen
move_cursor() Graphics Card Hook Functions


N

Naming Graphics Card Hook Functions
The Neverending Story BPushGameSound


O

orientation BDirectWindow


P

Pan() BGameSound
pci_bits BDirectWindow
Performance Verification BGameSound
pixel_format BDirectWindow
Polyphony BGameSound
Preload() BFileGameSound
BPushGameSound BPushGameSound
BPushGameSound() BPushGameSound
~BPushGameSound BPushGameSound


Q

Quit() BWindowScreen


R

RegisterThread() BWindowScreen
rgb_color_line Graphics Card Hook Functions


S

Screen Access BWindowScreen
ScreenChanged() BWindowScreen
ScreenConnected() BWindowScreen
SetAttributes() BGameSound
SetAttributes() BStreamingGameSound
SetColorList() BWindowScreen
SetFrameBuffer() BWindowScreen
SetFullScreen() BDirectWindow
SetGain() BGameSound
SetInitError() BGameSound
SetIsLooping() BSimpleGameSound
SetMaxSoundCount() BGameSound
SetMemoryPoolSize() BGameSound
SetPan() BGameSound
SetParameters() BStreamingGameSound
SetPaused() BFileGameSound
SetSpace() BWindowScreen
SetStreamHook() BStreamingGameSound
set_mouse_position() Global Functions, Constants, and Defined Types
Show() BWindowScreen
show_cursor() Graphics Card Hook Functions
BSimpleGameSound BSimpleGameSound
BSimpleGameSound() BSimpleGameSound
~BSimpleGameSound BSimpleGameSound
The Sound of Explosions in the Morning BGameSound
StartPlaying() BGameSound
StopPlaying() BGameSound
BStreamingGameSound BStreamingGameSound
BStreamingGameSound() BStreamingGameSound
~BStreamingGameSound BStreamingGameSound
SupportsWindowMode() BDirectWindow
Suspend() BWindowScreen
SuspensionHook() BWindowScreen
sync() Graphics Card Hook Functions


U

Unimplemented Functions Graphics Card Hook Functions
Unlock() BStreamingGameSound
UnlockCyclic() BPushGameSound
UnlockPage() BPushGameSound
Using a Direct Window BDirectWindow
Using a Direct Window BDirectWindow


W

WindowActivated() BWindowScreen
Window Mode vs. Full Screen Mode BDirectWindow
Window Mode vs. Full Screen Mode BDirectWindow
BWindowScreen BWindowScreen
BWindowScreen() BWindowScreen
~BWindowScreen() BWindowScreen
window_bounds BDirectWindow
WorkspaceActivated() BWindowScreen
Workspaces BWindowScreen


The Be Book The Game Kit

The Be Book,
...in lovely HTML...
for BeOS Release 5.

Copyright © 2000 Be, Inc. All rights reserved..