The Be Book The Game Kit The Game Kit Index

BStreamingGameSound

Derived from: BGameSound
Declared in:  be/game/StreamingGameSound.h
Library: libgame.so
Allocation: Constructor only
Summary:  more...


The BStreamingGameSound class provides the ability to stream audio data. A hook function is called whenever a buffer needs to be filled with audio data. This hook function is set by calling SetStreamHook().

Using this class requires special magic powers; unless you're directly in contact with Be about it, don't use it. You'll regret it later.


Constructor and Destructor


BStreamingGameSound()

BStreamingGameSound(size_t inBufferFrameCount,
      const gs_audio_format *format,
      size_t inBufferCount = 2,
      BGameSoundDevice *device = NULL)

protected:

BStreamingGameSound(BGameSoundDevice device)

Prepares the object to play streamed audio. inBufferFrameCount specifies the number of frames each audio buffer should be able to hold. format indicates the audio format that will be streamed. inBufferCount specifies the number of buffers to use, and, as always, device is the sound device to use for playback.

Currently, device must always be NULL to indicate that the default playback device should be used.

By default, two audio buffers are used.


~BStreamingGameSound

virtual ~BStreamingGameSound()

Stops playing the sound.


Member Functions


FillBuffer()

virtual void FillBuffer(void *inBuffer, size_t byteCount)

Fills the buffer specified by inBuffer with byteCount bytes of audio data.

In the BStreamingGameSound implemenation, this function calls the stream hook, if one exists.

See also: SetStreamHook()


InitCheck()

status_t InitCheck(void) const

Returns a status_t indicating whether or not the object was successfully instantiated.

RETURN CODES

See also: the BStreamingGameSound constructor


Lock() , Unlock()

bool Lock(void)
void Unlock(void)

Lock() locks the BStreamingGameSound to prevent unpleasant collisions in the land of multithreadedness; it returns true if it was able to lock the object, otherwise false is returned. Unlock() releases the lock.


SetAttributes()

virtual status_t SetAttributes(gs_attribute *inAttributes, size_t inAttributeCount)

SetAttributes() is implemented to disallow the B_GS_LOOPING attribute, since streamed sounds can't loop.

See also: BGameSound::SetAttributes()


SetParameters()

protected:

virtual status_t SetParameters(size_t inBufferFrameCount,
      const gs_audio_format *format,
      size_t inBufferCount)

Changes the BStreamingGameSound object's parameters. This lets you change the buffer size, audio format, and number of buffers after the object has been instantiated.

RETURN CODES


SetStreamHook()

virtual status_t SetStreamHook(void (*hook)(void *cookie, void *inBuffer,
      size_t byteCount, BStreamingGameSound *object),
      
void *cookie)

Specfies the hook function to be called to fill buffers with audio data. cookie indicates the cookie pointer that will be passed to the hook function.

The inputs to the hook function are:

RETURN CODES


Unlock() see Lock()


The Be Book The Game Kit The Game Kit Index

The Be Book,
...in lovely HTML...
for BeOS Release 5.

Copyright © 2000 Be, Inc. All rights reserved..