The Be Book The Game Kit The Game Kit Index

BWindowScreen Function Summary


Function Summary

Function Description
CanControlFrameBuffer() Tests whether the graphics card driver allows application control of the frame buffer
CardHookAt() Returns pointer to a given graphics hook function
CardInfo() Returns a description of the current graphics card configuration
ColorList() Returns the 8-bit color map
Disconnect() Forces the object to disconnect from the screen
FrameBufferInfo() Returns a pointer to a description of the frame buffer
Hide() Provided for implementation
IOBase() Returns a pointer to the card's I/O registers
MoveDisplayArea() Relocates the display area
Quit() Provided for implementation
RegisterThread() Registers a drawing thread for debugging
ScreenChanged() Provided for implementation
ScreenConnected() Hook called when application gains or loses access to the screen
SetColorList() Sets the 8-bit color map
SetFrameBuffer() Sets the frame buffer to a nonstandard dimension and resolution
SetSpace() Sets the frame buffer to a standard dimension and resolution
Show() Provided for implementation
Suspend() Switches the workspace for debugging
SuspensionHook() Hook called when the workspace is changed to or from the application's workspace
WindowActivated() Provided for implementation
BWindowScreen() Constructor
~BWindowScreen() Destructor
WorkspaceActivated() Provided for implementation

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